On the go? Can’t get hold of a stream at work? Keep up to date with all of the goings on from the Nintendo Direct event at this year’s E3. Updates start from 7:00am PST/15:00 GMT. The page will have to be refreshed every 3-4 minutes to ensure you get the latest minute by minute coverage of what promises to be the most exciting E3 in years. Join us after the jump…
On the go? Can’t get hold of a stream at work? Keep up to date with all of the goings on from Microsoft’s conference at this year’s E3. Updates start from 9:00am PST/17:00 GMT. The page will have to be refreshed every 3-4 minutes to ensure you get the latest minute by minute coverage of what promises to be the most exciting E3 in years. Join us after the jump…
Publisher: Microsoft Studios
Developer: Epic Games & People Can Fly
Platform: Xbox 360
Release Date: March 19th 2013
ESRB: M- Mature
The question “did we really need another Gears game this generation?” has probably floated around in most gamers heads since Judgment’s announcement at last year’s E3 but the prequel to the ever-popular Gears of War series shows there’s some life in the old dog just yet.
Gears of War, like Call of Duty and arguably Halo, is never really about the multiplayer so it is refreshing to see the campaign move towards a multiplayer-based structure with the emphasis on co-op and scoring. As a result, the narrative suffers immensely. There is no real plot or goal to Baird and company’s travels across Halvo but it by stripping back the previously convoluted narrative, People Can Fly have been able to concentrate on the fluidity of the gameplay and the sheer satisfaction that comes from shooting Locust. The game is extremely short though. Most will be able to breeze through in around six hours which is disappointing.
The eagerly anticipated PlayStation All-Stars game has finally shown its hand after weeks of rumours as Polygon Man was revealed as the mascot brawler’s final boss. For those of you not familiar with Polygon Man, he started out life as a failed advertising campaign, spouting luminary words of wisdom such as “absolute power is a seamless illusion” but was eventually scaled back and dropped from circulation after Ken Kutaragi’s protestations at E3 1995.
Polygon Man is certainly an interesting choice for a final boss. Is he the right choice? He certainly represents the ethos of PlayStation but many younger (and even older) audiences may not understand his significance. Watch the video after the jump and let us know in the comments below who you feel should be the final boss in PlayStation All-Stars.
Publisher: Electronic Arts
Developer: EA Canada
Release Date: September 25, 2012 (North America) September 28, 2012 (Europe)
Platform: Xbox 360, PS3, PC, Wii, PS2, PlayStation Vita, Nintendo 3DS (reviewed on Xbox 360)
FIFA 12 was billed as a major step forward for the series, with mixed results. The online modes were a joy to play but it was somewhat tempered by the unwieldy Impact Engine and stuttering servers. EA have promised to refine everything that was wrong with FIFA 12. What comes out of it as a game that doesn’t revolutionise the series but takes a few steps backwards in some departments to take a few bigger strides elsewhere.
It’s that time of year again. Grown men (and women) are about to go crazy over the thought of 22 virtual men running around expertly-rendered grass in the hopes of bragging rights against friend and foe alike. EA have promised more changes this year and the FIFA 13 demo allowed us to gauge first-hand what worked and what didn’t for the latest iteration in the seminal soccer series.
Football fanatics and soccer-mad supporters around the world, rejoice! FIFA 13 hits the Xbox Live Marketplace and PlayStation Network from between 10am and 2pm BST (5am-9am EST). After last year’s delayed demo it is a smart move on EA’s part to have a larger launch window but those of you lucky enough to be able to run FIFA 13 on PC the demo is readily available for you to play, shoot and score to your heart’s content.
It seems the bubble may have burst. ArmA II mod DayZ has encountered a drop of players with nearly 40% having deserted the popular mod since DayZ hit the one million player mark just over a month ago. At the time 180,000 had scavenged and survived in Chernarus but a worrying loss of 80,000 as of the time of writing indicates that Dean “Rocket” Hall’s time off to attend conventions and to network may have been the catalyst to the sudden plunge in players as glitches pop up in abundance.