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Nefarious Gamers Podcast Episode 1


Pedro and I return with our freshly minted, newly rebranded Nefarious Gamers Podcast. Episode 1 is live, download or stream it through our various listening options.

Nefarious Gamers Podcast features our takes on the latest in video gaming and pop culture. The inaugural episode looks at the next generation as Microsoft backtracks on the Xbox One, Mike divorces his Gamerscore, and Pedro and Mike are eagerly awaiting the holidays so they can open their PS4s together for Christmas.

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Xbox One Taking Over Living Rooms Later 2013


Editor’s note: This article will be one of the final feature articles by me on Addicted-Gamers. I thought it would be a good send-off to a site that has meant so much to me the last two years. I have accepted a higher profile position over at Addicted-Gamers will continue to stay live, but the updates will be of a more personal nature in the future as I focus on larger duties at VGR.

Microsoft pulled back the veil of secrecy on the new Xbox console known as the Xbox One. The executives held court in a massive tent erected on the corporate campus in Redmond, WA. They peeled back the details like layers from an onion. What was at the core was something difficult to identify and potential harder to accept.

It seems only fitting to begin with Don Mattrick, President of Interactive Entertainment Business at Microsoft Corporation, giving the world a rousing speech introducing the Xbox One. The console’s moniker is both shocking and a little underwhelming, but it makes sense from a marketing standpoint. It’s simple to remember. It sets up an easy numerical transition to future Xbox consoles. And yet, how cool would it have been to release a system dubbed the Xbox 720, or Xbox Fusion, or Xbox Infinity? Why not go back to basics and simply call it Xbox since that is what the general public will likely refer to it as anyway. It isn’t a bad name by any means. And I have to credit Microsoft with keeping the name under wraps. It came out of left field and no one saw it coming.

Star Trek Review – Beam Me The Hell Out of Here!


Platforms: PC, PS3, Xbox 360
Publisher: Namco Bandai
Developer: Digital Extremes
Genre: Third-Person Shooter
Release Date: April 23, 2013
ESRB Rating: Teen

Let’s get the disclaimer out of the way. I’m not a Trekkie. I don’t dislike Star Trek. I’ve just never been a fan. I grew up in the TV show rerun era. I’ve seen most of the movies. They range from really good to laughably bad. J.J. Abrams pulled off a miracle in rebooting Star Trek while tying it into the original universe. It was fantastic. It was so successful that a sequel movie was a no-brainer. It also made sense to produce a video game based on the rebooted hit. I just wish the game was as successful as its movie inspiration.

The game opens with a rather nondescript title screen, which foreshadows things to come. But that Star Trek theme played and anticipation washed over me. You sucker. Movie licensed games suck, right? This one has to be different. It’s Star Trek. Production teams from the movies assisted with the creation of this game in order to create an authentic Star Trek experience. It’s fair to say the production values should have been much higher.

AGL Video Game Character Draft First Overall Pick


For the first overall pick of the 2013 AGL Video Game Character Draft, the Vault 101 Tunnel Snakes have chosen Snake from the Metal Gear Solid series.

This FOXHOUND operative seems to be quite a logical choice for the Tunnel Snakes. The veteran of many campaigns against various Metal Gear war machines, a rogue FOXHOUND, and a host of bizarre enemies, including clones of himself.

We are attempting to locate Snake. He is in attendance of the draft, but we could only find a cardboard box in the Green Room.

Aliens: Colonial Marines Review – I’m Having Chest Pains

Aliens: Colonial Marines

Platforms: PC, PS3, Xbox 360
Publisher: Sega
Developer: Gearbox Software (supposedly), Demiurge Studios, Nerve Software, TimeGate Studios
Genre: First-Person Shooter
Release Date: February 12, 2013
ESRB Rating: Mature

The Aliens franchise has suffered through ups and downs in movies and video games over the years. It seems more down than ever after Aliens: Colonial Marines. Gearbox has been involved with picking up the developmental wreckage of two games in recent years. Duke Nukem Forever landed with a resounding thud, but Aliens: CM was to be the triumphant return of the Aliens franchise shepherded by Gearbox. It’s a good thing they still have Borderlands…

The whole concept seems like a no-brainer. There isn’t a better jump on point than following up on the events of Aliens (the second movie.) We can just pretend the garbage occurring after it never happened. The USCM aboard the USS Sephora receive a distress call from the USS Sulaco orbiting LV-426 seventeen weeks after the events of Aliens. The marines sent to investigate find the Sulaco infested with xenomorphs born of USMC hosts and the Weyland-Yutani Corporation at the forefront of the conspiracy. Fighting breaks out between the two sides and both the Sulaco and Sephora are destroyed with our marine heroes escaping to Hadley’s Hope on LV-426. Things sound pretty good so far, but it’s all in the execution and that kills any good faith in this project.

First Annual AGL Video Game Character Draft

video game league draft

The Addicted-Gamers League (AGL) is following hot on the heels of the NFL draft with the first annual AGL video game character draft on May 4. Four GMs have come together to create a league that will feature teams of video game characters pitted against each other in various competitions. Who goes in the first round? Who will be the first over all pick? Keep an eye out as we preview our upcoming draft this week.


The inaugural AGL teams are:
1. Vault 101 Tunnel Snakes – “Snakes Rule!”
2. Raccoon City Tyrants – “Don’t shoot! I’m a human!”
3. Metro City Brawlers – “You’re gonna regret this in the morning…”
4. Shibuya Reapers – “The world ends with you.”

7 Games You Didn’t Play In 2012

7 Games You Didn't Play In 2012

2012 was a tour de force for all things gaming: indie titles ran amok in the end of the year awards and AAA titles stepped up their game to deliver some of the freshest experiences in years. However, at Addicted Gamers we feel that some games undeservedly slipped under the radar somewhat. Find out about the 7 games you (yes, you) didn’t pick up and play from 2012.

Gears of War: Judgment Review – The jury’s out on the latest entry in the Gears series

Gears of War Judgment

Publisher:  Microsoft Studios
Developer: Epic Games & People Can Fly
Platform:  Xbox 360
Release Date: March 19th 2013
ESRB: M- Mature

The question “did we really need another Gears game this generation?” has probably floated around in most gamers heads since Judgment’s announcement at last year’s E3 but the prequel to the ever-popular Gears of War series shows there’s some life in the old dog just yet.

Gears of War, like Call of Duty and arguably Halo, is never really about the multiplayer so it is refreshing to see the campaign move towards a multiplayer-based structure with the emphasis on co-op and scoring. As a result, the narrative suffers immensely. There is no real plot or goal to Baird and company’s travels across Halvo but it by stripping back the previously convoluted narrative, People Can Fly have been able to concentrate on the fluidity of the gameplay and the sheer satisfaction that comes from shooting Locust. The game is extremely short though. Most will be able to breeze through in around six hours which is disappointing.

Crysis 3 Review – The Invisible Iron Man

Crysis 3

Platforms: PC, PS3, Xbox 360
Publisher: EA
Developer: Crytek
Genre: First-Person Shooter
Release Date: February 19, 2013
ESRB Rating: Mature

It must be hard for developers to go into a meeting and ask themselves, “How do we make a first-person shooter that isn’t Call of Duty or Halo and still manage to separate itself from the rest?” Such is the life in a console generation inundated with shooters. First and third-person shooters are being churned out at astounding rates and they all range from the mundane “Me Too” underachievers to the sterling “Look At Me” overachievers. Where in all of this does Crysis 3 lie? The short answer is somewhere in between.

It’s easy to talk about Crysis 3’s strength. It is a strength that Crytek has leaned on throughout the series. Using CryEngine 3, Crysis 3 is a nothing short of brilliant when it comes to looks alone. It is blessed with some of the slickest visuals seen this generation. From top to bottom, Crysis 3 has it going on. Cloaking, explosion, lighting, and water effects dazzle. Character models and animations, especially facial, are vastly improved. But, the environments, that is where Crysis 3 really excels. Crytek took the previous setting of a New York City under siege to a completely new level. This time, our Nanosuited supersoldier will run, jump, and stalk prey in a wonderfully designed dilapidated New York City overgrown with verdant flora, giving it a whole new meaning to urban jungle. Strands of waist-high grass wave in the breeze. Derelict buildings are infested with vegetation. Swamps have replaced asphalt. Crysis 3 takes from its past and brings the exotic levels back to a more open-world sandbox and each level is impressive in its own right. Few games have managed to stay as consistently good looking as Crysis has.

Addicted-Gamers Reborn

Addicted-Gamers Reborn

We’re back.

Like a phoenix rising from the ashes. Like Albert Wesker returning to another Resident Evil. Like…well, you get the idea.

In recent weeks, something seemed to have implanted itself in the back of my mind. It ate away at me until I realized that Addicted-Gamers needs to come back. Only it won’t be the old Addicted-Gamers. This is Addicted-Gamers 2.0.

What does that even mean?

We’re mostly looking for a fresh start. We’re rebooting. We hit some bumps in the road last year and made some mistakes. I made some mistakes and learned from them. This is a do-over. I’m using up a continue.

Operating a website is a massive challenge. People like me get these grandiose ideas about all of the things we will do, but have no clue as to how much planning and work goes into it. You can’t just throw a new domain online and expect every facet of a website to grow. There was steady improvement. Then there was steady decline. We fell directly into the underestimated category.

So what’s different this time?

We’re hoping to streamline our process. Honestly, we just want to have fun bringing you creative, independent, and thoughtful content that you will enjoy and that will keep you coming back. We’re just gamers talking about our favorite thing, games.
So, come join our community in this little corner of the internet. Oh, and pardon our mess while we do a little remodeling.


The Crew @