Category Archives: Microsoft

Major Nelson: Xbox One Games Will ‘Certainly’ Be Playable After This Console Cycle

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A big worry for those considering Microsoft’s Xbox One, given the online connectivity required for all games, is the notion that after so long, the servers will be shut down and games will no longer be playable. It’s a valid concern. Singleplayer and multiplayer games are, essentially, in the same basket now, dependent on the console periodically pinging the servers to play.

Just think back to any game that used servers in some form or fashion. Remember when Halo 2′s (Xbox) servers were finally shut down, well into the life of the Xbox 360, even with a dedicated player-base still showing up? Same goes for older sports games and shooters that have long been abandoned. Taking down the servers is like the last shot to put down a wounded animal. It’s understood, though, that server space has to be freed up for other stuff. Sorry, you can’t play Resistance: Fall of Man deathmatch ’till the end of time, with those (and only those) eight people you have become so familiar with. But, it’s totally different when we’re talking single-player. People expect to replay Star Wars: Knights of the Old Republic as long as their system and game disc are fit to do so.

So naturally people are upset about the idea that Microsoft could pull the plug on the Xbox One whenever they see fit, and thus on games in no need of servers in the first place.

However, perhaps Microsoft have an answer for this one. During an E3 interview with /r/games ( The Escapist), Microsoft’s Larry Hryb aka Major Nelson adamant that Xbox One games will not have expiration date. “That’s certainly something we would not do,” he said. “That’s not the way the system is designed. It’s designed for flexibility.”

Though he pumped the breaks too, saying, “Let’s get the system out there first.”

He also dispels speculation that those banned from Xbox Live could possibly be at risk of losing their game libraries, or losing access to them, with an “Absolutely not.”

Answers like these, you’d think, Microsoft would be shouting from the rooftops, as one of few positive angle given thus far, the reassurance of “we won’t take your games away.”

You can watch the video interview below.

E3 2013: Ubisoft Press Conference Live Blog [Update: It's over]

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Can’t watch the stream? It’s Ok. We’ll be liveblogging Ubisoft’s E3 2013 press conference from beginning to end. Updates start from 3pm PST/23:00 GMT. The page will have to be refreshed every 3-4 minutes to ensure you get the latest minute by minute coverage of what promises to be the most exciting E3 in years. If you do not update the page, it will not be very exciting for you. Join us after the jump.

E3 2013: Microsoft Conference Live Blog

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On the go? Can’t get hold of a stream at work? Keep up to date with all of the goings on from Microsoft’s conference at this year’s E3. Updates start from 9:00am PST/17:00 GMT. The page will have to be refreshed every 3-4 minutes to ensure you get the latest minute by minute coverage of what promises to be the most exciting E3 in years. Join us after the jump…

State of Decay Coming to PC, Eventually

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I don’t know why, but I hadn’t put my eyes anywhere near State of Decay, the sandbox zombie-survival sim by Undead Labs, until about a two weeks ago. I was clued in, coincidently, by an article on the site where Mike now puts his words. This week, the game released on Xbox Live. The consensus is that it’s pretty good. If you’re like me, though — looking for an Xbox you never bought — you’ll probably have to wait awhile longer.

While State of Decay is planned to arrive on PC, Undead community director Sanya Weathers says the studio is still working,

“We are still working on the PC version, and I don’t have a really good estimate for completion. Too much depends on third parties. It isn’t going to be soon by any meaningful use of the word ‘soon’.”

State of Decay is an open-world game in which the player must survive a world overrun by zombies. It is ambitiously larger than its home on XBLA would suggest.

Source: RPS

Eidos Montreal Tease Deus Ex: The Fall

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People are gearing up for E3, which means most game studios are throwing out teasers to ignite a little excitement for games they’ll soon announce. (Or they’re just being incredibly mean.)

Eidos Montreal, the team behind 2011′s Deus Ex: Revolution, is teasing long-rumored sequel Deus Ex: The Fall.

It comes via tweet from the companies official twitter account (pointed out by Videogamer), which reads “Are YOU ready for The Fall?”

Folllowing shortly thereafter, a second tweet asks, “Who is Ben Saxon?” The Wiki results reveal Ben Saxon as one of the two main protagonists of the Deus Ex novel, Icarus Effect.

In March, registered domain names by Square Enix, specifically deusexthefall.com, seemed to point to the title Deus Ex: The Fall.

E3 here we come. I’ll be as present as my computer monitor will allow.

Xbox One Taking Over Living Rooms Later 2013

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Editor’s note: This article will be one of the final feature articles by me on Addicted-Gamers. I thought it would be a good send-off to a site that has meant so much to me the last two years. I have accepted a higher profile position over at VGRevolution.com. Addicted-Gamers will continue to stay live, but the updates will be of a more personal nature in the future as I focus on larger duties at VGR.

Microsoft pulled back the veil of secrecy on the new Xbox console known as the Xbox One. The executives held court in a massive tent erected on the corporate campus in Redmond, WA. They peeled back the details like layers from an onion. What was at the core was something difficult to identify and potential harder to accept.

It seems only fitting to begin with Don Mattrick, President of Interactive Entertainment Business at Microsoft Corporation, giving the world a rousing speech introducing the Xbox One. The console’s moniker is both shocking and a little underwhelming, but it makes sense from a marketing standpoint. It’s simple to remember. It sets up an easy numerical transition to future Xbox consoles. And yet, how cool would it have been to release a system dubbed the Xbox 720, or Xbox Fusion, or Xbox Infinity? Why not go back to basics and simply call it Xbox since that is what the general public will likely refer to it as anyway. It isn’t a bad name by any means. And I have to credit Microsoft with keeping the name under wraps. It came out of left field and no one saw it coming.

Rumor: Mirror’s Edge 2 Could Very Well Be In the Works, Support Page Says So

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In what I can’t be sure was a hazy dream or not, a support page for Mirror’s Edge 2 popped up on EA’s official site and then quickly disappeared. While I’ve had several similar dreams, never has the Internet had an image of proof waiting after I awoke.

As others have pointed to, the game also briefly appeared on an Amazon product listing in the last couple of weeks, on the Italian and German versions, listed as an Xbox One and Xbox 360 title, before once again being quickly taken down.

It could all be a coincidence. But it looks like Mirror’s Edge 2 is coming. Perhaps will see it in the next few weeks at E3.

Dead Island with Parkour: Techland’s Dying Light Coming In 2014

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Techland revealed today its next game, called Dying Light, a first-person action game consisting of more zombies, more machete head lopping, and also – in an apparent likeness of Mirror’s Edge – free-running. It will be available on the Xbox One, PlayStation 4, PC, PlayStation 3 and Xbox 360 in 2014, (published by WB interactive, which may explain the name change).

Dying Light might just be an improvement on Dead Island. Dying Light might just be Dead Island, wearing a fake mustache, for all I know. Dying Light might, at the very least, be a blood relative, a more athletic and handsome one.

Dying Light claims to approach the survival zombie sim differently than Dead Island’s A-to-B quest collecting and zombie-bashing scorefest. The game adds a day-and-night cycle, embracing item scavenging and weapon crafting in the day and cautious, tactful exploration at night, when different threats will appear and the infected become “aggressive and more dangerous.” Combat will be similar, with the focus largely on scavenging various items for melee, and upgrading them in over-the-top ways (a spike-studded bat, for example). As is only possible apparently with this “next generation technology,” Dying Light will also include parkour which will, the publisher says, “allow for nearly unrestricted exploration and weapon crafting.” In the photo above, the player character is leaping over a gap between roofs, hands and feet outstretched on screen.

Based on the little information given, Techland this time around appear focused more on nailing the ‘survival’ aspect.

If Dying Light can drop the boredom and wonky movement of Dead Island, under the guiding hand of WB interactive and Techland, than it might be a standout hit. For now, though, that sure looks like a fake mustache.

Star Trek Review – Beam Me The Hell Out of Here!

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Platforms: PC, PS3, Xbox 360
Publisher: Namco Bandai
Developer: Digital Extremes
Genre: Third-Person Shooter
Release Date: April 23, 2013
ESRB Rating: Teen

Let’s get the disclaimer out of the way. I’m not a Trekkie. I don’t dislike Star Trek. I’ve just never been a fan. I grew up in the TV show rerun era. I’ve seen most of the movies. They range from really good to laughably bad. J.J. Abrams pulled off a miracle in rebooting Star Trek while tying it into the original universe. It was fantastic. It was so successful that a sequel movie was a no-brainer. It also made sense to produce a video game based on the rebooted hit. I just wish the game was as successful as its movie inspiration.

The game opens with a rather nondescript title screen, which foreshadows things to come. But that Star Trek theme played and anticipation washed over me. You sucker. Movie licensed games suck, right? This one has to be different. It’s Star Trek. Production teams from the movies assisted with the creation of this game in order to create an authentic Star Trek experience. It’s fair to say the production values should have been much higher.

Hideo Kojima, Metal Gear Solid 4 “Too Enormous” for Xbox 360

IGN recruited the voice of Solid Snake, David Hayter, to explain why the Metal Gear Solid: Legacy won’t release on the Xbox 360. Kojima states that Metal Gear Solid 4 would take seven DVDs worth of information on the Xbox 360 as opposed to one Blu-Ray on PlayStation 3. Without MGS4, there’s no Metal Gear Solid: Legacy, therefore, Xbox 360 goes without. He did hint at the possibility of a next-gen release.