Category Archives: Videos

Like Physics: Here’s How Good A Virtual Car Can Look Tumbling Down A Cliff

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I carry an deep interest for virtual destruction. It’s what made me spawn vehicles onto Grand Theft Auto’s buildings and drive them off in wide-eyed anticipation, later thrilled a pancake of a Turismo could still drive. It’s why the destruction of Red Faction Guerilla fascinated me so, and disappointed me so when the game would not just leave me alone to my ruinous experiments. And yet, I broke a mug the other day — couldn’t have been more disappointed in myself.

I know there are more of us out there. That’s why I’m putting this video showing virtual cars tumbling down cliffs here.

The video is a demonstration of some technology from BeamNG, a young startup company developing a state of the art real time physics simulation engine. Right now the team of four’s main goal is to ‘have realistic, accurate, destructible and malleable physics everywhere.’ They’re working toward a more mangled, indiscernible tomorrow.

They say ‘engine’, though there’s some suspicion they may be making more. They have worked in Oculus Rift support. If you go to their blog, you can see the incredible amount of work invested.

Major Nelson: Xbox One Games Will ‘Certainly’ Be Playable After This Console Cycle

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A big worry for those considering Microsoft’s Xbox One, given the online connectivity required for all games, is the notion that after so long, the servers will be shut down and games will no longer be playable. It’s a valid concern. Singleplayer and multiplayer games are, essentially, in the same basket now, dependent on the console periodically pinging the servers to play.

Just think back to any game that used servers in some form or fashion. Remember when Halo 2′s (Xbox) servers were finally shut down, well into the life of the Xbox 360, even with a dedicated player-base still showing up? Same goes for older sports games and shooters that have long been abandoned. Taking down the servers is like the last shot to put down a wounded animal. It’s understood, though, that server space has to be freed up for other stuff. Sorry, you can’t play Resistance: Fall of Man deathmatch ’till the end of time, with those (and only those) eight people you have become so familiar with. But, it’s totally different when we’re talking single-player. People expect to replay Star Wars: Knights of the Old Republic as long as their system and game disc are fit to do so.

So naturally people are upset about the idea that Microsoft could pull the plug on the Xbox One whenever they see fit, and thus on games in no need of servers in the first place.

However, perhaps Microsoft have an answer for this one. During an E3 interview with /r/games ( The Escapist), Microsoft’s Larry Hryb aka Major Nelson adamant that Xbox One games will not have expiration date. “That’s certainly something we would not do,” he said. “That’s not the way the system is designed. It’s designed for flexibility.”

Though he pumped the breaks too, saying, “Let’s get the system out there first.”

He also dispels speculation that those banned from Xbox Live could possibly be at risk of losing their game libraries, or losing access to them, with an “Absolutely not.”

Answers like these, you’d think, Microsoft would be shouting from the rooftops, as one of few positive angle given thus far, the reassurance of “we won’t take your games away.”

You can watch the video interview below.

The Legend of Zelda: A Link Between Worlds Releases on 3DS in November

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The sequel to the The Legend of Zelda: A Link to the Past is coming exclusively to the 3DS this November under the moniker The Legend of Zelda: A Link Between Worlds, according to a report by IGN. The game, as we’ve known, will be a direct sequel, built from the ground up to take advantage of the handheld system’s 3D more so than any previous Zelda game. It’ll allow Link to jump from the 3D environment onto walls as a 2D painting, a feature not yet seen in the series.

The North American release date reportedly comes from an ‘analyst presentation meeting’ held earlier this week. Nintendo are still not clear on a European release date, but maintain it will be “towards the end of the year.”

We’ll call it right now and say a holiday bundle is eminent.

Like Qlockwork: Q.U.B.E. Is Getting DLC

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Toxic Game’s first-person puzzler, Q.U.B.E., is receiving its first DLC pack. It’s a time trial-based package titled Against the Qlock.

Despite comparisons to Portal, which it kind of asked for, Q.U.B.E. was it’s own unique thing. In it, you navigated the sterile environment of each level by manipulating colored cubes with magic gloves, pulling out and pushing in sections of walls to create platforms and pathways. The game challenged with logic, physics, and platforming. But, until now, it was all done at one’s own pace, meaning there was no real need to dig in the spurs to get to wherever you needed to go. Against the Qlock adds ten new levels, a running clock, and possibly more colors to wave at. The new Achievements, leaderboards, and medal-ratings will add replay-value while also tapping into that ruthless need to best friends at any cost.

Just don’t get anything on those pristine, antiseptic floors.

Against the Qlock comes out May 6 for the PC. No word on pricing. Trailer below.

Call of Duty: Ghosts Teaser Trailer Reveals Nothing


There is a Call of Duty: Ghosts teaser trailer out and it shows nothing. In a move that should surprise no one, Call of Duty: Ghosts is confirmed by Activision Blizzard for a Nov. 5 release on the Xbox 360, PlayStation 3, and PC. It has also been confirmed to be released on next-gen platforms, though the Wii U is conspicuously absent from the list of platforms. Activision Blizzard will also apparently offer a first look at the actual game being developed by Infinity Ward at Microsoft’s Next Xbox reveal event on May 21.

Eric Hirshberg, CEO of Activision Publishing, Inc. stated in a press release:

“Infinity Ward set the gold standard for first-person action for a generation, and they’re going to do it again with Call of Duty: Ghosts.”

“Ghosts delivers an all-new story, all-new characters, an all-new Call of Duty world, all powered by a next generation Call of Duty engine, which is a leap forward for the franchise. Infinity Ward is going all-in to create the next generation of Call of Duty worthy of the world’s greatest fans.”

Here Are the Latest Trailers for Grand Theft Auto V

Update: Rockstar were kind enough to combine all three trailers into one.

As was promised, Rockstar released new trailers for Grand Theft Auto V today. There are three trailers to offer glimpses of the game’s three protagonist, Michael, Franklin and Trevor (above).

Michael, a wealthy middle-age man with a family, is putting the electric paddles to his current hum-drum life by diving headfirst back into a life of crime. Franklin is a gang-banger and the usual “stooped in a life of depravity and violence and I want better for myself” type of character. And Trevor… well, Trevor is a drug-dealer, and I’m not quite sure what to make of him.

Grand Theft Auto V arrives on September 17 for both PlayStation 3 and Xbox 360. No word on a PC release, although as is customary for Rockstar, it’ll probably release months after the console versions.

Watch Dogs Has Been Given a Release Date, Trailer

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Ubisoft’s impressive-looking open-world third-person action game, Watch Dogs, has now been given a release date, and a trailer.

Watch Dogs was one of the better showings at last year’s E3, and the first game that actually looked to be next-gen. With open-world gameplay, the player (that’s you) will be able to manipulate a technologically driven city through powerful computers, which let you tinker with everything from traffic lights to cell phones. We of course haven’t seen too much of it in action, but it looks impressive. Sadly the trailer below is rather short.

Watch Dogs will launch on November 19 (needlessly, Nov 22 for the UK). The game will be available on PlayStation 3, Xbox 360, Wii U and PC, as well as the PlayStation 4 at launch, and “other next generation consoles,” according to Ubisoft.

Tea, Tweedbots, Top Hats: Sir, You Are Being Hunted Gameplay Video

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I’ve taken a massive shine to the latest game by Big Robot Games, a small development studio, headed up by games journalist and RPS co-founder Jim Rossingnal. I posted about Sir, You Are Being Hunted back before addicted-gamer’s silent period (sure, that’s what we’ll call it), even then impressed with what little there was to show for it. Why? Because it’s a first-person survival game set in a procedurally generated open-world in which the player is being hunted by robots in tweed suits with top hats.

There’s shooting, stealth, looting, and ‘Pubs!’ (The emphasis for that last one is Big Robot’s.) It’s pretty much my ideal game.

The team took to Kickstarter for additional funding in November and surpassed its goal of $40,000 with 4,906 backers collectively shelling out $92,551. Meanwhile, in addition to the Sir, You Are Being Hunted website, the Kickstarter page continues as a hub of continued developer updates: comments, accompanied by screenshots and video. It’s fascinating to see how the game has grown and evolved from when it was first announced as just a great concept. The latest video is a straight up gameplay video narrated by Jim himself. Well, here, take a look:

Ground Zeroes and The Phantom Pain are Metal Gear Solid V

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The Phantom Pain is the next Metal Gear Solid, Kojima Productions’ Hideo Kojima revealed during a panel at GDC today. The new trailer confirms that Ground Zeroes and The Phantom Pain are actually the same game, Metal Gear Solid V: The Phantom Pain.

The Phantom Pain was first teased during the 2012 Spike Video Game Awards as a title in development at Moby Dick Studios, an apparently fictional studio, after which a good many guessed it was related to Metal Gear Solid. Kojima told the GDC audience that the new Metal Gear Solid is an open world game starring a Snake who has been in a coma for 9 years.

In the game demo showed, Snake’s basic abilities (like walking, for instance) are compromised because of how long he’s been stationary, so he spends the majority of the demo crawling. A bandaged man, named Ishmael (and who people are saying sounds like Kiefer Sutherland), attempts to help escort him from the hospital, in a linear tutorial mission. Kojima assured that after the brief tutorial mission, players would regain mobility and be able to move throughout MGSV’s world freely.

The new trailer played, during Kojima’s talk about the new FOX engine, mixed previously seen footage from Ground Zeroes and The Phantom Pain along with new footage, and capped off by showing logos for the PlayStation 3 and Xbox 360, although Kojima said the build being shown was running on PC. The GDC trailer waits past the break.

Devs Talk While Slaying Wildlife In Lengthy Far Cry 3 Video Walkthrough

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Yesterday, although I didn’t notice it then, another extended gameplay walkthrough for Far Cry 3 was released. This time it’s 14 minutes of video commentated by lead level designer Mark Thompson and lead game designer Jamie Keen.

The developers show off some of Far Cry 3′s open world aspects, such as climbing radio towers and capturing bases. We also get a look at weapon customization, which seems to have far more options this time around, and fighting wildlife – in the video, bears and a tiger.

It’s commendable that these two mercifully avoid shooting the bears in the face when they murder them, don’t you think?