Category Archives: Videos
I carry an deep interest for virtual destruction. It’s what made me spawn vehicles onto Grand Theft Auto’s buildings and drive them off in wide-eyed anticipation, later thrilled a pancake of a Turismo could still drive. It’s why the destruction of Red Faction Guerilla fascinated me so, and disappointed me so when the game would not just leave me alone to my ruinous experiments. And yet, I broke a mug the other day — couldn’t have been more disappointed in myself.
I know there are more of us out there. That’s why I’m putting this video showing virtual cars tumbling down cliffs here.
The video is a demonstration of some technology from BeamNG, a young startup company developing a state of the art real time physics simulation engine. Right now the team of four’s main goal is to ‘have realistic, accurate, destructible and malleable physics everywhere.’ They’re working toward a more mangled, indiscernible tomorrow.
A big worry for those considering Microsoft’s Xbox One, given the online connectivity required for all games, is the notion that after so long, the servers will be shut down and games will no longer be playable. It’s a valid concern. Singleplayer and multiplayer games are, essentially, in the same basket now, dependent on the console periodically pinging the servers to play.
Just think back to any game that used servers in some form or fashion. Remember when Halo 2’s (Xbox) servers were finally shut down, well into the life of the Xbox 360, even with a dedicated player-base still showing up? Same goes for older sports games and shooters that have long been abandoned. Taking down the servers is like the last shot to put down a wounded animal. It’s understood, though, that server space has to be freed up for other stuff. Sorry, you can’t play Resistance: Fall of Man deathmatch ’till the end of time, with those (and only those) eight people you have become so familiar with. But, it’s totally different when we’re talking single-player. People expect to replay Star Wars: Knights of the Old Republic as long as their system and game disc are fit to do so.
So naturally people are upset about the idea that Microsoft could pull the plug on the Xbox One whenever they see fit, and thus on games in no need of servers in the first place.
However, perhaps Microsoft have an answer for this one. During an E3 interview with /r/games ( The Escapist), Microsoft’s Larry Hryb aka Major Nelson adamant that Xbox One games will not have expiration date. “That’s certainly something we would not do,” he said. “That’s not the way the system is designed. It’s designed for flexibility.”
Though he pumped the breaks too, saying, “Let’s get the system out there first.”
He also dispels speculation that those banned from Xbox Live could possibly be at risk of losing their game libraries, or losing access to them, with an “Absolutely not.”
Answers like these, you’d think, Microsoft would be shouting from the rooftops, as one of few positive angle given thus far, the reassurance of “we won’t take your games away.”
You can watch the video interview below.
Toxic Game’s first-person puzzler, Q.U.B.E., is receiving its first DLC pack. It’s a time trial-based package titled Against the Qlock.
Despite comparisons to Portal, which it kind of asked for, Q.U.B.E. was it’s own unique thing. In it, you navigated the sterile environment of each level by manipulating colored cubes with magic gloves, pulling out and pushing in sections of walls to create platforms and pathways. The game challenged with logic, physics, and platforming. But, until now, it was all done at one’s own pace, meaning there was no real need to dig in the spurs to get to wherever you needed to go. Against the Qlock adds ten new levels, a running clock, and possibly more colors to wave at. The new Achievements, leaderboards, and medal-ratings will add replay-value while also tapping into that ruthless need to best friends at any cost.
Just don’t get anything on those pristine, antiseptic floors.
Against the Qlock comes out May 6 for the PC. No word on pricing. Trailer below.
There is a Call of Duty: Ghosts teaser trailer out and it shows nothing. In a move that should surprise no one, Call of Duty: Ghosts is confirmed by Activision Blizzard for a Nov. 5 release on the Xbox 360, PlayStation 3, and PC. It has also been confirmed to be released on next-gen platforms, though the Wii U is conspicuously absent from the list of platforms. Activision Blizzard will also apparently offer a first look at the actual game being developed by Infinity Ward at Microsoft’s Next Xbox reveal event on May 21.
Eric Hirshberg, CEO of Activision Publishing, Inc. stated in a press release:
“Infinity Ward set the gold standard for first-person action for a generation, and they’re going to do it again with Call of Duty: Ghosts.”
“Ghosts delivers an all-new story, all-new characters, an all-new Call of Duty world, all powered by a next generation Call of Duty engine, which is a leap forward for the franchise. Infinity Ward is going all-in to create the next generation of Call of Duty worthy of the world’s greatest fans.”
Update: Rockstar were kind enough to combine all three trailers into one.
As was promised, Rockstar released new trailers for Grand Theft Auto V today. There are three trailers to offer glimpses of the game’s three protagonist, Michael, Franklin and Trevor (above).
Michael, a wealthy middle-age man with a family, is putting the electric paddles to his current hum-drum life by diving headfirst back into a life of crime. Franklin is a gang-banger and the usual “stooped in a life of depravity and violence and I want better for myself” type of character. And Trevor… well, Trevor is a drug-dealer, and I’m not quite sure what to make of him.
Grand Theft Auto V arrives on September 17 for both PlayStation 3 and Xbox 360. No word on a PC release, although as is customary for Rockstar, it’ll probably release months after the console versions.
Ubisoft’s impressive-looking open-world third-person action game, Watch Dogs, has now been given a release date, and a trailer.
Watch Dogs was one of the better showings at last year’s E3, and the first game that actually looked to be next-gen. With open-world gameplay, the player (that’s you) will be able to manipulate a technologically driven city through powerful computers, which let you tinker with everything from traffic lights to cell phones. We of course haven’t seen too much of it in action, but it looks impressive. Sadly the trailer below is rather short.
Watch Dogs will launch on November 19 (needlessly, Nov 22 for the UK). The game will be available on PlayStation 3, Xbox 360, Wii U and PC, as well as the PlayStation 4 at launch, and “other next generation consoles,” according to Ubisoft.
I’ve taken a massive shine to the latest game by Big Robot Games, a small development studio, headed up by games journalist and RPS co-founder Jim Rossingnal. I posted about Sir, You Are Being Hunted back before addicted-gamer’s silent period (sure, that’s what we’ll call it), even then impressed with what little there was to show for it. Why? Because it’s a first-person survival game set in a procedurally generated open-world in which the player is being hunted by robots in tweed suits with top hats.
There’s shooting, stealth, looting, and ‘Pubs!’ (The emphasis for that last one is Big Robot’s.) It’s pretty much my ideal game.
The team took to Kickstarter for additional funding in November and surpassed its goal of $40,000 with 4,906 backers collectively shelling out $92,551. Meanwhile, in addition to the Sir, You Are Being Hunted website, the Kickstarter page continues as a hub of continued developer updates: comments, accompanied by screenshots and video. It’s fascinating to see how the game has grown and evolved from when it was first announced as just a great concept. The latest video is a straight up gameplay video narrated by Jim himself. Well, here, take a look:
Yesterday, although I didn’t notice it then, another extended gameplay walkthrough for Far Cry 3 was released. This time it’s 14 minutes of video commentated by lead level designer Mark Thompson and lead game designer Jamie Keen.
The developers show off some of Far Cry 3’s open world aspects, such as climbing radio towers and capturing bases. We also get a look at weapon customization, which seems to have far more options this time around, and fighting wildlife – in the video, bears and a tiger.
It’s commendable that these two mercifully avoid shooting the bears in the face when they murder them, don’t you think?