PopCap are turning Plants Vs. Zombies into a 3D shooter. The news is one of the more surprising to come out of E3. In contrast to the previous games, it will go from a colorful 2D puzzle/strategy game to a colorful 3D third-person shooter/strategy game.
If you’re hearing this news for the first time, it’s likely you are inclined to look at your calendar, as this sounds like something that would crop up on April Fools Day. It almost seems borderline parody: even the name of the game, Plants vs. Zombies: Garden Warfare, appears to be playing it up. In today’s world, surely they know what they’re doing when they insert the word ‘Warfare.’
As absurd as it sounds, Garden Warfare looks pretty great. Despite where our minds go upon hearing news like this, it doesn’t seem to be the resorting to the illogical idea that so many (publishers) seem to jump to (e.g., ‘Our RPG didn’t sell; it needed to be more shooty’ or ‘People won’t buy this management sim; there just isn’t enough guns or dubstep.’) But, we’ll assume for now, based on the name and trailer, that PopCap are making fun of those folks. Clearly, their game sold, and make no mistake, this doesn’t mean the end of PopCap’s puzzle endeavors, within or outside of PvZ, but it is kind of funny it’s happened so shortly after EA absorbed them, is it not?
Garden Warfare will allow players be plants and shoot zombies, in co-op and multiplayer. Check out the (clever) trailer and dev diary below.
On the go? Can’t get hold of a stream at work? Keep up to date with all of the goings on from the Nintendo Direct event at this year’s E3. Updates start from 7:00am PST/15:00 GMT. The page will have to be refreshed every 3-4 minutes to ensure you get the latest minute by minute coverage of what promises to be the most exciting E3 in years. Join us after the jump…
Can’t watch the stream? It’s Ok. We’ll be liveblogging Ubisoft’s E3 2013 press conference from beginning to end. Updates start from 3pm PST/23:00 GMT. The page will have to be refreshed every 3-4 minutes to ensure you get the latest minute by minute coverage of what promises to be the most exciting E3 in years. If you do not update the page, it will not be very exciting for you. Join us after the jump.
On the go? Can’t get hold of a stream at work? Keep up to date with all of the goings on from Microsoft’s conference at this year’s E3. Updates start from 9:00am PST/17:00 GMT. The page will have to be refreshed every 3-4 minutes to ensure you get the latest minute by minute coverage of what promises to be the most exciting E3 in years. Join us after the jump…
I don’t know why, but I hadn’t put my eyes anywhere near State of Decay, the sandbox zombie-survival sim by Undead Labs, until about a two weeks ago. I was clued in, coincidently, by an article on the site where Mike now puts his words. This week, the game released on Xbox Live. The consensus is that it’s pretty good. If you’re like me, though — looking for an Xbox you never bought — you’ll probably have to wait awhile longer.
While State of Decay is planned to arrive on PC, Undead community director Sanya Weathers says the studio is still working,
“We are still working on the PC version, and I don’t have a really good estimate for completion. Too much depends on third parties. It isn’t going to be soon by any meaningful use of the word ‘soon’.”
State of Decay is an open-world game in which the player must survive a world overrun by zombies. It is ambitiously larger than its home on XBLA would suggest.
People are gearing up for E3, which means most game studios are throwing out teasers to ignite a little excitement for games they’ll soon announce. (Or they’re just being incredibly mean.)
Eidos Montreal, the team behind 2011’s Deus Ex: Revolution, is teasing long-rumored sequel Deus Ex: The Fall.
In March, registered domain names by Square Enix, specifically deusexthefall.com, seemed to point to the title Deus Ex: The Fall.
E3 here we come. I’ll be as present as my computer monitor will allow.
Editor’s note: This article will be one of the final feature articles by me on Addicted-Gamers. I thought it would be a good send-off to a site that has meant so much to me the last two years. I have accepted a higher profile position over at VGRevolution.com. Addicted-Gamers will continue to stay live, but the updates will be of a more personal nature in the future as I focus on larger duties at VGR.
Microsoft pulled back the veil of secrecy on the new Xbox console known as the Xbox One. The executives held court in a massive tent erected on the corporate campus in Redmond, WA. They peeled back the details like layers from an onion. What was at the core was something difficult to identify and potential harder to accept.
It seems only fitting to begin with Don Mattrick, President of Interactive Entertainment Business at Microsoft Corporation, giving the world a rousing speech introducing the Xbox One. The console’s moniker is both shocking and a little underwhelming, but it makes sense from a marketing standpoint. It’s simple to remember. It sets up an easy numerical transition to future Xbox consoles. And yet, how cool would it have been to release a system dubbed the Xbox 720, or Xbox Fusion, or Xbox Infinity? Why not go back to basics and simply call it Xbox since that is what the general public will likely refer to it as anyway. It isn’t a bad name by any means. And I have to credit Microsoft with keeping the name under wraps. It came out of left field and no one saw it coming.
In what I can’t be sure was a hazy dream or not, a support page for Mirror’s Edge 2 popped up on EA’s official site and then quickly disappeared. While I’ve had several similar dreams, never has the Internet had an image of proof waiting after I awoke.
As others have pointed to, the game also briefly appeared on an Amazon product listing in the last couple of weeks, on the Italian and German versions, listed as an Xbox One and Xbox 360 title, before once again being quickly taken down.
It could all be a coincidence. But it looks like Mirror’s Edge 2 is coming. Perhaps will see it in the next few weeks at E3.
Today Peter Molyneux revealed that, after an undefined period of time, players of Godus would be given a feature that would allow them to overthrow Bryan Henderson, thus ending his reign as the “god of gods.”
Earlier this week, the young scotsman became the winner of Peter Molyneux’s Curiosity. After six months of collective finger-tapping by users to break off the Curiosity cube’s 25 billion miniature cubelets, Henderson tapped away the last remaining cube, having only just registered that very morning, an hour or so before he won. Henderson’s promised “life changing” prize: the role of God in Molyneux’s studio 22Cans’ upcoming god simulation Godus. In a game where everyone is a God ruling their own worlds, Henderson will be the “god of gods.”
While in power, Henderson will work alongside 22Cans to influence the universe in which the other players inhabit. Molyneux says Henderson won’t have indefinite control, in that it wouldn’t be fair to just kill players off for no reason, but he will have influence.
Except Henderson’s influence will only last so long. Speaking with various outlets on the subject today, Peter Molyneux gave Rock, Paper, Shotgun the best line:
The interesting thing is that what Bryan has won is a grace period where he can be god of gods for a certain amount of time. We’re talking about that period of time [right now]. It won’t be less than a few months. It might not be more than a year. And then we’ll unveil the ability to usurp the god of gods and replace him with someone else. That someone else will then take on all of Bryan’s powers.
Henderson was also promised a potential portion of the Godus’ profits. It’s yet to be revealed if those profits will apply to future usurpers, or if they just apply to Henderson as the sole winner of the Curiosity contest. It’s also important to note that Godus was only recently Kickstarted and still has yet to go though its alpha and beta testing for its backers.
Many were arguing how exactly “life changing” this was when it was announced initially, chalking it up as yet another hyperbolic promise by a man famous for them. I suspect this will fuel that fire quite a bit more. While Molyneux disagrees that this news diminishes the significance of the prize, he also goes on to state that much will depend on the success of Godus, and that we can agree on.