Tag Archives: 2K Games
There’s only a short while now before Firaxis’ remixing, or re-imagining, of XCOM releases and we’re forced to once again attempt the preservation of humanity from a global alien invasion with the help of a couple of willfully determined rookies.
Wait. Rookies? Surely, our imminent doom is approaching, then.
Here’s the official launch trailer.
It’s finally here! Borderlands 2, the sequel to a game that defined “Sleeper Hit” in 2009 is finally hitting store shelves at midnight tonight. In a year where we’ve seen the rise in popularity of “Loot Grind” games such as Diablo and Torchlight, will the desire for more loot be the thing that makes Borderlands 2 a major success? With reports of preorders numbering around 1.2 million worldwide, Gearbox should brace itself for not only a hit but a definite GOTY contender.
With that in mind, here is a humble little guide of things to keep an eye out for in Pandora this time around…
Earlier today, 2K Games revealed the existence of two special editions of their highly anticipated September release, Borderlands 2.
First up is the “Deluxe Vault Hunter’s Special Edition” which will sell for $100 and will include the game, Marcus Kincaid bobblehead, art book, stickers, digital comic, and some unspecified DLC.
There will also be the “Ultimate Loot Chest Limited Edition” which will include everything from the $100 Special Edition, plus an actual red loot chest and other items.
If you pre-order any of the editions at “participating retailers” you will get access to the Borderlands 2 Premiere Club, which will allow you to download the Gearbox Gun Pack, Golden Key, Vault Hunter’s Relic, and Mechromancer character class when the game releases.
Going to PAX can be a blast. You roam around, geeking out over all things awesome, and there’s no shame involved because everyone else is just like you, and doing the exact same thing. And sometimes you’re exposed to stuff, like swag, developer walkthroughs and even playable demos, that later become memories for after the show when you head back to being a student or a store clerk or a coal miner or a Walmart Greeter – in actual order of ascending unpleasantness.
On their Blog, 2k revealed what they’re planning to show off at this year’s upcoming PAX East, which is only 10 days away. Among the titles showing up, Borderlands 2 and Spec Ops: The Line will have playable demos, and XCOM: Enemy Unknown and Civilization V: Gods and Kings will have demo presentations. If you can’t make it but are still dying to see one of these games in action, 2k will also be live streaming.
So, why not start cookin’ up those memories? Couldn’t hurt.
Source: 2k Blog
Any good Civilization player should know that Firaxis’ latest installment into the long running strategy franchise is due for an expansion. It may have looked unlikely at first due to last year’s pretty consistent civilization/scenario/map DLC schedule and the semi-recent release of a Game of the Year Edition but take heart – Gods and Kings is coming!
The expansion, set for a late spring release, is said to be one of the most robust yet. Click below for the full details…
Publisher: 2K Games
Developer: Digital Extremes
Genre: First Person Shooter
Platform: Xbox 360, Playstation 3, PC
Release Date: Feb 7th 2012 (NA), Feb 10th 2012 (EU)
Rated: M – Mature
When I first caught wind that a sequel to The Darkness was coming our way I can honestly say I didn’t know how to react. While I took a total shot in the dark and pre-ordered the original game based solely on a cinematic trailer I wasn’t as excited or confident about The Darkness II to jump on that wagon once again. Why you ask? Well it’s not because I didn’t enjoy the first game; in fact, I absolutely loved it. By now I’ve probably played through it beginning to end something like five or six times because of the gut-wrenching emotionally driven story, the incredibly fun mix of gunplay and demon powers, and finally the entire experience was really unlike anything out there in 2007 and dare I say since then.
So why was I hesitant about The Darkness II?
No doubt after reading through Part One all of you anxious Xcomies out there want to know even more about how Enemy Unknown‘s combat looks and feels in its turn-based mode.
Well here you go – Part Two.
This time we get to see how flanking and suppression works against a group of Sectoids using the Assault and Heavy squad members.
Source: Game Informer
Even though Jake Solomon is taking the lead on the new XCOM: Enemy Unknown co-founder of Firaxis Games and one of the biggest legends in gaming, Sid Meier, hasn’t been taking the back seat during the title’s development. Although not directly involved with Enemy Unknown, Sid has acted as a constant resource for the team and his consultation has proved invaluable. In a new video on Game Informer’s website Adam Biessener sits down with the “holy man on the mountain” and discusses Meier’s history with the X-COM franchise, his impressions of what Solomon and his team are creating, and why Enemy Unknown will meet and surpass the standards of quality that all Firaxis Games hold themselves to.
Source: Game Informer