Tag Archives: Irrational Games
Take-Two revealed this morning that Bioshock Infinite has been delayed, and they now plan on releasing the game on February 26, 2013. Irrational Games Creative Director Ken Levine had this to say about the delay.
“When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we’ve uncovered opportunities to make Infinite into something even more extraordinary,” said Irrational Games Creative Director Ken Levine. “Therefore, to give our talented team the time they need to deliver the best Infinite possible, we’ve decided to move the game’s release to February.”
Levine also went on to mention how news about Bioshock Infinite will be very scarce in the coming months, as it will not be shown at events like E3 or Gamescom.
“That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.”
This marks yet another highly anticipated 2012 release that has been pushed back to 2013, but I have faith that Ken Levine and the talented team at Irrational Games will use this extra time wisely, making Bioshock Infinite the best that it can be.
Now that all four of the Heavy Hitters from Bioshock Infinite have been revealed, I want to hear from all of our readers which one you all like the best and why. I’m personally a fan of all four as I believe they were all expertly created and each one brings something different to the table. The Motorized Patriots and the Handymen are physically imposing given their size and strength, whereas the Boys of Silence sacrifice brute strength and heavy artillery in favor of being immensely unsettling and creepy. The Siren doesn’t seem to pose much of a threat to players by herself but her ability to resurrect fallen enemies makes her possibly the most dangerous adversary of the four Heavy Hitters. Be sure to check out the videos for these intimidating foes below and leave a comment telling us which one is your favorite.
P.S. The Boys of Silence are my favorite, but don’t feel obligated to share my opinion…. or do…. either way.
Recently Irrational Games revealed two of the heavy hitting enemies that will be in BioShock Infinite. First we saw the “Mechanized Patriot,” and then we saw “The Handymen.” The ongoing series of trailers that has been revealing these enemies continues, as Ken Levine and others from Irrational Games show off and discuss the “Boys of Silence.”
We saw a trailer recently where Ken Levine highlighted the heavy hitting enemies of the Bioshock Infinite. The first enemies revealed were known as “Mechanized Patriots,” more specifically the George Washington version of that enemy. An all new heavy hitting enemy has been revealed, and it’s known as “The Handyman”. Ken Levine and others at Irrational Games talk in detail about “The Handyman” in the most recent trailer.
We have seen quite a bit of BioShock Infinite since its announcement in various demos and trailers. We haven’t seen much about what we will be fighting though. Sure we’ve seen plenty of combat, but the only known enemies in the game have been plain old humans and Songbird, who was essentially your ally Elizabeth’s keeper. A new enemy type has been announced in a trailer called the “Motorized Patriot” who is considered the heavy hitting enemy in the game. The “Motorized Patriots” are relentless and powerful robotic enemies that bear a resemblance to various patriots of America’s past. The trailer has BioShock Infinite’s creator Ken Levine talking in great detail about one of “Motorized Patriots,” George Washington.
Irrational Games announced their version of a hardcore mode for the upcoming Bioshock Infinite on their blog. Apparently it involves choices that will affect your game, based on your playstyle and isn’t just a simple crank up the difficulty to eleven on a scale of one to ten. Apparently Irrational’s recent survey showed that gamers want hard games. But not just any old hard games. We need a more thought provoking, cerebral experience and not just brass balls. This whole concept is intriguing and I’m curious how 1999 Mode will differ from other variations of hard modes. Fallout New Vegas’ hardcore mode presented quite the challenge at the start of the game, being limited to what you could carry and stimpaks (and other health related items) regenerating health over time rather than an instant shot. It all became moot once you were far enough into the game anyway.
If your as curious as I am about why they chose 1999, apparently in 2000 games became easy. It also happened to be the year Irrational Games’ System Shock 2 came out along with some benchmark games; Silent Hill, Final Fantasy VII, EverQuest (there went eight years of my life off and on…), Counter-Strike (there was another chunk of my life off and on…), Tony Hawk’s Pro Skater, Homeworld, Age of Empires II, Unreal Tournament, Quake III Arena, Shenmue. Remember when the PC was still dominant in gaming?