Tag Archives: MGS
Update: We now know that Ground Zeroes and The Phantom Pain are two separate games. After last night’s trailer reveal that included video spliced between the two and a tweet from Kojima himself that seemed to be pretty straightforward, we (like so many others) interpreted that as meaning the two were in fact one game that had two separate, but related, portions, similar to the structure used by MGS2. But we were wrong – duped again, as it were. Siliconera have since contacted Konami’s Director of Public Relations, Jay Boor, who said, “Ground Zeroes and The Phantom Pain are two separate games. GZ will be a prologue to The Phantom Pain.”
We hope this will be the last time we have to speak about this, but seeing as reporting about Metal Gear Solid seems to be as incomprehensible as playing it, who knows?
Original story: Imagine my surprise when on my return to Joystiq to see if I had misspelled the name of that fictional studio, they’d updated and clarified some things about Ground Zeroes, which happens is not an abandoned codename but actually the name of Metal Gear Solid V’s prologue portion.
Excuse me while I wipe my brow, from exhaustion and confusion, and attempt to explain this; or actually, let me give the floor to Mr. Kojima, who took to twitter after the panel to make the distinction himself in an analogy that cleared things up nicely. His tweet (or Twitlonger post) reads:
Ground Zeroes’ is a prologue of MGSV,” Kojima said. “9 years after that event will be ‘The Phantom Pain.’” Metal Gear Solid 5 comprises these two parts, much like Metal Gear Solid 2 opened with the Tanker chapter, then moved onto the Plant portion starring Raiden. “The game play demo I presented today is the opening of [The Phantom Pain] which is tutorial that starts from crawling.
The Phantom Pain is the next Metal Gear Solid, Kojima Productions’ Hideo Kojima revealed during a panel at GDC today. The new trailer confirms that Ground Zeroes and The Phantom Pain are actually the same game, Metal Gear Solid V: The Phantom Pain.
The Phantom Pain was first teased during the 2012 Spike Video Game Awards as a title in development at Moby Dick Studios, an apparently fictional studio, after which a good many guessed it was related to Metal Gear Solid. Kojima told the GDC audience that the new Metal Gear Solid is an open world game starring a Snake who has been in a coma for 9 years.
In the game demo showed, Snake’s basic abilities (like walking, for instance) are compromised because of how long he’s been stationary, so he spends the majority of the demo crawling. A bandaged man, named Ishmael (and who people are saying sounds like Kiefer Sutherland), attempts to help escort him from the hospital, in a linear tutorial mission. Kojima assured that after the brief tutorial mission, players would regain mobility and be able to move throughout MGSV’s world freely.
The new trailer played, during Kojima’s talk about the new FOX engine, mixed previously seen footage from Ground Zeroes and The Phantom Pain along with new footage, and capped off by showing logos for the PlayStation 3 and Xbox 360, although Kojima said the build being shown was running on PC. The GDC trailer waits past the break.
If you’re a Metal Gear fan, it’s easy to be turned off by Metal Gear Rising because it strays away from the series hallmark, stealth gameplay, in exchange for a sword wielding cyborg ninja who cares little for discretion, instead opting to slice baddies in half and then into quarter chunks, in a kind of flashy, self indulgent sort of way.
We like to think to ourselves, “Snake would go in quiet, not like this. He’s still capable of neutralizing an enemy, of course – and if we’re being honest he would totally kick Raiden’s butt, if he wanted to – but he doesn’t need to work that way. That just isn’t how he operates… but he totally could if he wanted to.”
At least those are the remarks I whispered to myself when the game was announced, along with a few added quips about the inclusion of the silly word Revengeance in the game’s title.
Yet, as time passes, I’m starting to come around. Metal Gear Rising Revengeance’s latest trailer from TGS is a lengthy (by trailer standards) five minutes long, and although the basis for the gameplay is inherently different, there’s something about it that’s all too familiar. Even so, Revengeance continues to be a silly word.
The Metal Gear Solid HD Collection will launch on the PlayStation Vita in Japan June 28, and will make its way to the west sometime this summer.
Similar to the PS3 version, the Vita version will include Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater, with graphical upgrades, trophy support and altered controls to take advantage of the Vita’s touch-panels.
Here’s what Konami Digital Entertainment General Manager Martin Schneider had to say:
“We’re confident that users will be pleased with the new innovations Kojima Productions have implemented with the new PlayStation Vita iterations, offering a truly unique experience for this exciting new format.”
There was no mention of Metal Gear Solid: Peace Walker. Further details, like pricing and an exact release date were not given.
Metal Gear Online, the multiplayer component of Metal Gear Solid 4, is coming to an end. Today, Konami announced the closing of the service, which will go completely offline on June 12 (only 4 years after being initially introduced).
Before the service goes off for good, it will shut down in waves. Beginning March 21, the Metal Gear Online shop will be closed; then on April 24, you won’t be able to register new characters, but will get access to free goodies; finally on June 12, you’re forced to say goodbye forever. So, if you wanna play, now is the time. (An official timeline of these events exist after the jump.)