Tag Archives: Microsoft
A big worry for those considering Microsoft’s Xbox One, given the online connectivity required for all games, is the notion that after so long, the servers will be shut down and games will no longer be playable. It’s a valid concern. Singleplayer and multiplayer games are, essentially, in the same basket now, dependent on the console periodically pinging the servers to play.
Just think back to any game that used servers in some form or fashion. Remember when Halo 2’s (Xbox) servers were finally shut down, well into the life of the Xbox 360, even with a dedicated player-base still showing up? Same goes for older sports games and shooters that have long been abandoned. Taking down the servers is like the last shot to put down a wounded animal. It’s understood, though, that server space has to be freed up for other stuff. Sorry, you can’t play Resistance: Fall of Man deathmatch ’till the end of time, with those (and only those) eight people you have become so familiar with. But, it’s totally different when we’re talking single-player. People expect to replay Star Wars: Knights of the Old Republic as long as their system and game disc are fit to do so.
So naturally people are upset about the idea that Microsoft could pull the plug on the Xbox One whenever they see fit, and thus on games in no need of servers in the first place.
However, perhaps Microsoft have an answer for this one. During an E3 interview with /r/games ( The Escapist), Microsoft’s Larry Hryb aka Major Nelson adamant that Xbox One games will not have expiration date. “That’s certainly something we would not do,” he said. “That’s not the way the system is designed. It’s designed for flexibility.”
Though he pumped the breaks too, saying, “Let’s get the system out there first.”
He also dispels speculation that those banned from Xbox Live could possibly be at risk of losing their game libraries, or losing access to them, with an “Absolutely not.”
Answers like these, you’d think, Microsoft would be shouting from the rooftops, as one of few positive angle given thus far, the reassurance of “we won’t take your games away.”
You can watch the video interview below.
Editor’s note: This article will be one of the final feature articles by me on Addicted-Gamers. I thought it would be a good send-off to a site that has meant so much to me the last two years. I have accepted a higher profile position over at VGRevolution.com. Addicted-Gamers will continue to stay live, but the updates will be of a more personal nature in the future as I focus on larger duties at VGR.
Microsoft pulled back the veil of secrecy on the new Xbox console known as the Xbox One. The executives held court in a massive tent erected on the corporate campus in Redmond, WA. They peeled back the details like layers from an onion. What was at the core was something difficult to identify and potential harder to accept.
It seems only fitting to begin with Don Mattrick, President of Interactive Entertainment Business at Microsoft Corporation, giving the world a rousing speech introducing the Xbox One. The console’s moniker is both shocking and a little underwhelming, but it makes sense from a marketing standpoint. It’s simple to remember. It sets up an easy numerical transition to future Xbox consoles. And yet, how cool would it have been to release a system dubbed the Xbox 720, or Xbox Fusion, or Xbox Infinity? Why not go back to basics and simply call it Xbox since that is what the general public will likely refer to it as anyway. It isn’t a bad name by any means. And I have to credit Microsoft with keeping the name under wraps. It came out of left field and no one saw it coming.
Microsoft is holding a live stream via Xbox Live, Xbox.com and Spike TV for the next Xbox reveal on May 21 at 10am PDT. What exactly that means is anyone’s guess since the Electronic Entertainment Expo (E3) is only nineteen days later. Likely we will be given a name to attach to the face of this new Xbox system currently codenamed Durango. Is it a Xbox 720? Or Next Xbox? Or maybe Nextbox?
Major Nelson’s blog states that blockbluster games shall be revealed at E3.
Stay tuned for more info as it comes.
Source: Major Nelson
Publisher: Microsoft Game Studios
Developer: 343 Industries
Release Date: November 6th, 2012
Platform: Xbox 360
ESRB: M – Mature
Many people considered Halo 4 to be the biggest release of the year. The kickstarter for a new trilogy featuring the return of Master Chief and the introduction of the Forerunners as a new main enemy, Halo 4 begins where Halo 3 left off. The Chief and his AI companion, Cortana, are once again thrown into action when the crippled frigate Forward Unto Dawn encounters a mysterious Forerunner shield world. Waking up to a fight is nothing new for Spartan-117, but this battle has more than a few new twists.
The transfer of the Halo franchise to 343 Industries has been the subject of hot debate since before the new Reclaimer Trilogy was even announced. Many longtime fans were dubious about the infant developer’s ability to carry on the legacy and retain the high quality of classic Halo titles. Others have expressed their unyielding faith in 343 for years. So where does this new title fall? Is it the masterpiece of game design that we all hoped for, or the lackluster shell of what it could have been?
An image of what appears to be a case containing Halo 4’s two discs (pictured left) appeared on NeoGAF early yesterday, and was later followed by more images of Xbox Live dashboards showing the game ready to boot up.
Many forum users are suggesting it’s only evidence of early review copies being sent out, but Microsoft’s response to the ordeal indicates otherwise.
Speaking with Game Informer, a spokesperson for Microsoft said that the company was working with law enforcement and their security team to “address the situation,” but when asked outright whether a leak had taken place before the game’s official release on November 6, the spokesperson offered no reply. A similiar statement from Microsoft was given to Joystiq.
Game Informer also says numerous YouTube videos featuring leaked Halo 4 content have been removed.
We’ll update this story if any additional information becomes available.
Platform: Xbox 360
Release Date: May 22, 2012
ESRB: M – Mature
The griffin swoops down on us and I launch myself at it, clinging to a talon, hanging on for dear life as it beats its wings, taking us higher and higher into the sky. I manage to compose myself enough to scramble up its leg toward its back. With one hand, I fumble for my sword, almost losing my grip with the other. I make the mistake of looking down and I see the ground far below me, baiting me to leap knowing full well the end result of that scenario.
I right myself and rear back with my sword and stab as hard as I can. The griffin bucks and roars from the pain. Far below, my Pawn finishes casting a spell that engulfs the griffin in flames, charring its feathers and flesh, filling my nostrils with a putrid smell of overgrown roasted fowl. We plummet towards the earth like a stone. Just as the griffin crashes into the ground, I leap for safety. I’m exhausted, my stamina completely drained, but the battle isn’t finished yet. I lock eyes with this monstrosity one last time as I raise my blade to deliver the killing blow.
Such is the tale of Seria the Arisen and her Pawn, Nalavara.
Bethesda recently released three webisode episodes set in the world of Dishonored. “The Tales from Dunwall” tells the story of three different people from separate walks of life. Check out the videos below and let us know what you think by leaving a comment.
Could you be playing Killer Instinct on Xbox Live in the near (or not so near) future? According to Playxbla.com, a website by Microsoft devoted to all things Xbox Live related, Microsoft felt like breaking the news of refiling for trademark application for the old school fighter title. A lot of news about possible future titles from publishers has been broken by people who sift through trademark filing sites, in this day and age it’s getting harder and harder for companies to be sneaky and keep things secret. I guess, in this case, it could work in Microsoft’s advantage to throw out a little buzz about a possible re-kindling of the Killer Instinct brand.
My guess is Killer Instinct, in some form be it Reboot, HD Remake, or something else altogether, is going to wind up on Xbox Live Arcade sometime in the unforeseen future.
What do you think about this? Leave a comment or hop onto our forums and join the discussion!
343 Industries, the developers tasked with carrying the Halo torch, released the achievements list for Halo 4.
They realize that achievement hunting is an important part of the gaming experience and set out to create achievements that according to their blog, “reward milestones and increase replay value while balancing both difficulty and the breadth of game modes.” They also like to think up funny names like The Dongblainer.
In my professional achievement hunting opinion, this looks like a very good, solid list. I’ve always like the level of difficulty, the types of achievements and their creativity, and the names. The graphic designer in me actually likes these icons much moreso than some of the previous Halo games as well.
You can view the list after the jump. Be warned, there are possible spoilers.
Dust: An Elysian Tail was first made known to the video game industry back in 2009 when it won Microsoft’s Dream.Build.Play challenge. Now, almost three years later, it has finally gotten its release on Xbox Live. The fact that this game was almost entirely made by just one man makes its quality all the more surprising. Dean Dodrill, the creator of the game, has crafted not only the best title in this year’s Summer of Arcade promotion, but also one of the best downloadable titles on the Xbox 360, period.
The game opens with the titular character waking up in the middle of a glade, absent any memories of what came before. He is soon joined by a talking sword, Ahrah, and a Nimbat named Fidget. After a short discussion, the three newly acquainted characters set off on a journey to reclaim Dust’s wayward memories. It only takes mere moments to notice the game’s most striking feature, its visuals.