Tag Archives: Remedy
It’s impressive, really, the types of games we’re seeing on mobile devices. Ones we’d previously not thought possible to cram onto tiny, mobile screens.
Even in today’s world of great mobile experiences like Infinity Blade II, it’s still pretty mind-blowing to know that Grand Theft Auto III can be played on an IPhone or IPad.
And these impressive, larger games keep coming, sometimes in the form of ports.
Today Rockstar Games announced Max Payne Mobile, which will arrive on IOS devices on April 12, with the Android version coming later on April 26. The game is said to be “the full classic Max Payne experience” and will include updated HD graphics, new textures, integration with Rockstar’s Social Club and customizable controls. A price for Max Payne Mobile was not announced, but we’re guessing it will priced similar to the mobile version of Grand Theft Auto III at $9.99, which dropped to $4.99 shortly after release.
Publisher: Microsoft Game Studios
Developer: Remedy Entertainment
Genre: Action/Third-Person Shooter
Platform: Xbox Live Arcade
Release Date: February 15, 2012
ESRB: T – Teen
MSRP: 1200 Microsoft Points (approx. $14.99)
When the original Alan Wake was released several years ago, it didn’t quite perform up to Remedy Entertainment’s (creators of the Max Payne series) expectations. The game went through a hellish development cycle, but once released it garnered generally positive reviews from most major sources. It was a thrilling, psychological, mysterious shooter that provided a unique combat system and revolutionary volumetric lighting systems. The game ended in a cliffhanger, and the two DLC episodes released afterwards did little more than continue to convolute the plotline and leave more questions for players expecting resolution. Unfortunately, because of lower than expected sales figures and a ridiculous amount of piracy, Remedy was unable to promise the direct sequel that fans were craving.
Now, in 2012, Remedy has released American Nightmare, a spinoff title that connects certain dots from the original but presents another barrel of unanswered questions and the lingering desire to see the good name of Alan Wake be treated with a little more thought and care. It’s no secret that this downloadable-only installment is more or less testing the waters of the franchise’s fiscal worth and to ultimately determine if the long-awaited Alan Wake 2 is even worth making. Judging by this latest offering, it may be extremely hard to tell.
The PC version of Alan Wake has only been out four days (Feb. 16), and “in the first 48 hours” it’s already recouped development and marketing cost.
“We are very happy with the sales and hitting #1 on Steam at launch was nothing short of amazing,” Remedy’s Aki Järvilehto said on the game’s forums. “We recouped our development and marketing expenses during the first 48 hours. And yes, we’re certainly very excited about PC.”
Hopefully this success will be an eye opener for publishers not yet sold on the idea of having PC as a supported platform. Or at least one for Remedy, as I’m sure fans of the series don’t want to wait years for the next installment to trickle down from console to PC.
Alan Wake’s American Nightmare, a download-only mini-sequel, is set to release this Wednesday for Xbox 360.