Tag Archives: RPG
Developer: Rocketcat Games
Publisher: Rocketcat Games
Release Date: October 20th, 2011
ESRB: NR (Not Rated by the ESRB)
The type of freedom afforded to a developer when designing games for mobile platforms is one that is nigh on impossible to resist for an indie developer. As long as you follow several content-related guidelines, it’s cost-effective and quick to publish games to these sorts of outlets. This is probably why studios like Rocketcat Games have chosen to delve into the sweet nostalgia of 16-bit era gaming, find their niche, and snuggle closely into a corner of the market that is hard to resist and even harder to move on from. There is no shortage of great memories that come flooding from those days when Crono and his pals flew across time to save the world, Link swashbuckled his way through a new set of dungeons in search of the Triforce, Mario had his first adventure with his pet Yoshi, or Terra and her motley crew of heroes set out to defeat the evil machinations of the sinister Kefka. This era, these moods and feelings – this is where Mage Gauntlet makes its comfortable and pixelated home.
Final Fantasy XIII and its offspring have been the subject of quite a fair amount of debate, and have split fanbases down the middle in many cases. Say what you may about the games, there’s no doubt that they continue to push the envelope in terms of including features and designs that no other Final Fantasy game has before them. FFXIII-2 now stands as the first in the series to receive a healthy helping of downloadable content support, and new releases are still being announced. And, in traditional FFXIII style, the value of each DLC release is creating more and more arguments, such as “why spend money on this”, “do you really like playing dress-up with your JRPG characters”, “$1.59 is too much for a digital bikini”, among others.
Developer: Cyanide Studios
Platform: PS3, Xbox 360, PC
Release Date: May 15, 2012 (US), June 7, 2012 (EU)
Rating: M- Mature
The easiest way for me to explain my overall feelings towards this game is to compare it to a certain kind of relationship. You know, the kind where a bunch of your friends have warned you to stay away from it, and that the other person has too many issues that you really just don’t need to deal with. Against your better judgment you decide to give it a shot anyways, and while all those bad things that your friends warned you about annoy you at first, after a while you end up overlooking them and in the process begin to genuinely enjoy their company. This is how I feel about Cyanide Studios’ Game of Thrones.
Publisher: 38 Studios, Elextronic Arts
Developer: 38 Studios, Big Huge Games
Release Date: February 7, 2012 (US), February 9, 2012 (EU)
ESRB: M- Mature
As Kingdoms of Amalur: Reckoning begins, you are shown a short introductory cutscene before being given control of your character. Very little is explained before you gain control but that just makes it all the more fun to try and figure out just what is going on. Thankfully, it doesn’t take long to get used to the controls so you should be dispatching enemies and rifling through loot like a pro before you even get out of the first dungeon.
Publisher: Namco Bandai Games
Developer: Namco Tales Studio
Platform: Nintendo 3DS
Release Date: February 14th, 2012
ESRB: Teen 13+
If you know anything about me as a gamer at all, you’ll know that I grew up playing Japanese-made games, primarily Japanese role-playing games. And, for many years now, I’ve been a casual (but perhaps more serious than most) fan of both manga and anime. Since I was in 5th grade and did a report for my class on Japanese culture and customs, I’ve been in love with anything and everything Japanese. It’s simply part of who I am, and as I stated in my Christmas-time review of Xenogears, JRPGs are a very large part of my gaming identity.
Ever wanted to actually belt out FUS RO DAH and watch as a gaggle of bandits flew half-way across the map? Well now you can! Before the end of the month The Elder Scrolls V: Skyrim will be getting a free update for the Xbox 360 that allows integration for Microsoft Kinect’s speech recognition technology. Not only will you be able to actually vocalize those dragon shouts but you’ll also be able to issue voice commands to your followers, navigate the menu system, and equip weapons/armor/spells on the fly just to name a few. After the break you can find a video covering all the kinds of things the Kinect will be able to do with Skyrim…
PC Action magazine has revealed that Dark Souls will be heading to PC in August with a “Get Ready To Die” edition. So for you PC players out there who spend your days daydreaming about getting mercilessly and brutally killed by gigantic monsters you can rejoice! It also appears that the PC version will contain new exclusive bosses in order to provide even more soul crushing difficulty than the console version. Any PC players who love RPG’s and have a few keyboards that they don’t mind destroying when they inevitably get sent into a fit of rage after being killed 20 times in the first hour should definitely consider picking up this great title when it releases in August.
Publisher: Aksys Games
Developer: Idea Factory
Genre: Tactical RPG
Release Date: June 14, 2011 (US)
Rated: T – Teen
There are always some bad games in one’s life. Sometimes it’s just a matter of personal taste. Sometimes the game is a failure of modern technology and creative human invention. And sometimes even a board game like Monopoly is enough to unleash the merciless financial conqueror that can never be satisfied inside.
But this…I was not prepared for THIS.
Record of Agarest War Zero (PS3) is successor/prequel to Record of Agarest War (Xbox 360) that was released in 2007. This tactical role-playing game is shorter than its predecessor in how many generations of protagonists you get to play through, but the gist of it is the same. Forces of darkness battle the armies of light in a growing threat against the world, and the overall problem can’t be solved in one lifetime alone. Direct the main man, Sieghart, through a war that sets the basis for heroes to come.
After only two weeks of flame wars and internet noise BioWare’s Dr. Ray Muzyka has released a statement regarding the very likely scenario that the developer will give fans what they’ve been clamoring for: a new ending.
This surprising bit of news comes only a week after director and executive producer of Mass Effect 3 Casey Hudson told Digital Trends that the ending was sufficient, protesting gamers were off-base, and the game wasn’t going to be changed anytime soon.
You can read the full statement after the break but the gist of it seems to point to the very probable result that Mass Effect 3 will be getting some kind of DLC in the near future either better explaining or fixing the game’s ending. However one does have to wonder what sparked the developer’s 180-degree turn in regards to protesting gamers? Is it possible that this was the plan all along? Make the ending of the game controversial and then pawn off a chunk of end-game DLC under the guise of it being incredibly important? Will more controversy be on the way if BioWare announces this DLC alongside a $10+ price tag? The truth is out there…we’ll have to wait and see…
Publisher: Aksys Games
Developer: Idea Factory
Genre: Otome, Visual Novel
Release Date: February 14, 2012
By now if we’ve heard it once we’ve heard it before, before let’s get this over with: Hakuoki Demon of the Fleeting Blossom is the first otome game to make it stateside. It can also be classified as the true visual novel and one big surprise for those who have never encountered one before.