Tag Archives: Street Fighter X Tekken
Following the previous patch that added a intimidatingly long list of new gems and a replay analyzer, the next patch for Street Fighter X Tekken will be released at an undecided date sometime in May. The full list of patch notes were posted on Capcom-Unity, with the real meat of it being fixes to infinite combos for Kazuya, Kuro, Xiaoyu and Pac-Man. That means all of you abusing that restand infinite glitch combo will no longer be able to. (You know who you are.) Also expect adjusted damage properties and frame data for several fighters, like Ogre, Juri, Rufus, Zangief and M. Bison.
Capcom is unsure on the exact date the patch will be released, but said to expect one soon.
On the bright side, free colors packs for the customization options and three new quick combos were added for your downloadable consumption. If you’re really feeling saucy, the swap costumes are available for $1 each character or $13 for each set of Street Fighter or Tekken characters. That’s 80 MSP or 1040 MSP respectively for the Xbox 360 gamers.
Capcom-Unity has also stated that the patch to update the sound glitches and add tournament support, which includes a more user-friendly gem selection option will hit April 10th.
If I had my way, I would’ve made Street Fighter X Tekken one of the greatest fighting games ever. Hindsight is 20/20 and it should have been better. SFXT’s launch wasn’t disastrous, but it hit some major bumps in the road thanks to some controversy, quality control issues, and negative PR. Some of the problems seem inexcusable. At the very least some of these problems seem amendable given a little more development time. Alas, in an industry so dependent on making deadlines, games must ship on time, finished or not, bugs and all. If you’re interested in knowing what we thought of the overall product, read our review, otherwise, continue on to see how Street Fighter X Tekken should have been if I had my way.
Prepare to open up your wallets for some Street Fighter X Tekken DLC. Capcom-Unity posted a major update on their blog with information that details on fixes, title updates, and the DLC that will be appearing throughout the year to keep the experience fresh.
April 3rd will see the release of all of those neat Swap Costumes as they call them, some of which you can see here and here. They will run you $1 each or Microsoft Points, or you can get the Street Fighter pack or Tekken pack for a cool $13 each. That’s 1040 Microsoft Points. You’ll save $6 if you a pack ($12 if you spring for both). That same day will see the release of some new color packs as well as new quick combos.
Sometime after that, a new tournament support update will add a “dial system” allowing a faster way of choosing gems, but more importantly, it is supposed to address the online sound issues the plague the game.
We already know about the characters on disc. They will be unlocked in the future along with a slew of new gems. Click the jump for the quick and easy breakdown on the content and pricing.
Unlike the PlayStation 3 version, the Xbox 360 version of Street Fighter X Tekken doesn’t support local co-op when playing online. An omission that Xbox 360 owners seem to be pretty steamed about and naturally, have taken to the internet to express their displeasure.
Assistant producer Tomoaki Ayano posted on the Capcom-Unity blog and gave his explanation for the feature’s absence, saying it really came down to resource and time management.
“Unfortunately, due to time and resource issues, we weren’t able to get that feature into the Xbox 360 version and we apologize to those players who were looking forward to it. Throughout the development process, there are times when new features are added (and we added a lot of them!) and there are also times where we have to make tough decisions regarding things to cut. This was one of those times. This mode is supported in the PlayStation 3 version, however, since we tackled that earlier and found the architecture of their system to be more conducive to implementing it.”
Ayano concluded by promising that information on game updates would be coming soon. Possibly a fix for those sound problems Mike mentioned in his review?
Platforms: PS3, Xbox 360
Release Date: March 6, 2012
ESRB: T – Teen
Street Fighter X Tekken (pronounced Street Fighter Cross Tekken) is just what the doctor ordered for the followers of Street Fighter, Tekken, or both. Ever since its reveal, fighting game fans in both the Capcom and Namco Bandai camps have salivated at the thought of a tag team style 2D fighter featuring classic and fan favorite characters. The intent was (and though we haven’t heard much from Namco Bandai, still is) for both companies to bring to life their own conceptions of a crossover fighter. Capcom leads off with an amalgam of Super Street Fighter IV and Tekken that is welcoming to new players, though maybe slightly overwhelming, and most assuredly a deep fighter for the hardcore fans. It introduces a plethora of new changes to the Street Fighter gameplay that this game is built around and assimilates the Tekken characters flawlessly while leaving their unique identities intact.
I am knee deep in Street Fighter X Tekken (or Cross Tekken if you prefer) this weekend and plan to have a complete review for your fighting game loving consumption Monday. In the meantime, why not head over to our forums and tell us who’s on your team and why? Or, check out this bitchin’ Street Fighter X Tekken: The Devil Within short film.
Capcom’s Yoshinori Ono and Namco Bandai’s Katsuhiro Harada revealed even more delectable DLC costumes for Street Fighter X Tekken at a Super Street Fighter IV official tournament. As is the theme for these costumes, Capcom and Tekken characters are “cosplaying” in the opposing teams respective outfits, such as Ogre as Gill or Balrog (Boxer) as Steve Fox and Vega (Claw) as Yoshimitsu. No details as far as release or pricing has been confirmed. Capcom is going to make a killing off of this.
In celebration of SFxT’s upcoming release on March 6, Capcom held a launch party in downtown Los Angeles. While there, Shacknews had the opportunity to catch up with Seth Killian, asking about the recent reveal of exclusive characters for Vita, and whether or not those characters would be ever be seen on consoles. Killian confirmed that console players would get them at some point:
We’ll find a way to make sure that console fans are happy, as well.
Unfortunately, he gave no specifics on when or how these characters would be distributed. The Vita version is launching in fall, so don’t expect them anytime soon.
As it turns out, the Vita version of Street Fighter X Tekken will have the most packed roster of all. In celebration of the 25th Anniversary of Street Fighter, Capcom today announced twelve additional characters that’ll be included on Vita. In addition to the PS3/Vita exclusive PAC-Man, Mega Man, Cole, Toro and Kuro; the vita version will also include Street Fighter’s Blanka, Cody, Dudley, Elena, Guy and Sakura, and Tekken’s Alisa Bosconovitch, Bryan Fury, Christie Monteiro, Jack, Lars Alexandersson and Lei Wulong.
Previously, Xbox 360 owners found themselves not being too concerned with Sony’s exclusive characters, mainly because they weren’t really characters any fighting-game fan would care to have (Fat Mega Man!? C’mon!), but this update reveals important characters to both franchises, characters that could be fan favorites. Capcom is planning on supporting the game with loads of DLC, though, and with the Vita version launching in fall of 2012, there’s a good chance these characters will be downloadable on consoles and maybe even PC.