Tag Archives: XCOM: Enemy Unknown

XCOM: Enemy Unknown PC Review – “They mostly come at night… Mostly…”

XCOM Enemy Unknown Box Art

Publisher: 2K Games
Developer: Firaxis Games
Platforms: PC, Xbox 360, PS3
Release Date: 12th October, 2012
ESRB: M – Mature

Aliens, UFO’s, big guns, secret bases, and government cover ups. Sounds like Mulder and Scully’s wet dream, but what we actually have here is Firaxis Games’ XCOM: Enemy Unknown and a serious contender for strategy game of the year.

XCOM: Enemy Unknown Arrives Next Week, Launch Trailer

XCOM Enemy Unknown

There’s only a short while now before Firaxis’ remixing, or re-imagining, of XCOM releases and we’re forced to once again attempt the preservation of humanity from a global alien invasion with the help of a couple of willfully determined rookies.

Wait. Rookies? Surely, our imminent doom is approaching, then.

Here’s the official launch trailer.

Experience XCOM: Enemy Unknown with Interactive Trailer

XCOM Enemy Unknown

There are people, I’m sure, who haven’t had a chance to play the XCOM: Enemy Unknown demo. And that might not be a bad thing. See, while I may have been previously overbearing about the earth-shattering need for it to receive as much exposure as possible, the demo isn’t actually the most accurate description of the game. It limits players in a way that the full game wouldn’t, and it does this because the demo is basically a tutorial in which Firaxis seem especially hestitant to reveal too much.

The alternative is something that you can’t quite pick up your controller and play, but can still play along with in this nifty YouTube-based interactive gameplay video.

‘XCOM: Enemy Unknown’ Demo Deployed on PC, Available Now

XCOM Enemy Unknown

The XCOM Enemy Unknown demo is available on Steam, and whether you’re a skeptical diehard fan of the original or a wide-eyed Internet browser who’s no idea what all the hype’s about, you should go download it and play. You may like what you find.

The demo offers two tutorial stages that will walk you through basic controls, combat strategies and even the XCOM base where soldier training and alien-technology research happens.

XCOM Enemy Unknown launches on October 9, 2012 for Xbox 360, PlayStation 3 and PC.

6 Games We Want To Hear More About At E3

Tomb Raider

With E3 just around the corner, more and more games are being scheduled to appear at the expo. We here at A-G have taken the time to come up with a list of games that we are anxious to hear more about come next week. A few of the games on our list have already been confirmed to appear, while a couple others have just been hinted at. With so many games likely to make an appearance at E3, narrowing down our selections to 6 wasn’t an easy task. So once you finish reading through our picks, go ahead and leave a comment telling us what game you’re excited about seeing at E3.

Get Hands-on with Borderlands 2 at PAX East

PAX East

Going to PAX can be a blast. You roam around, geeking out over all things awesome, and there’s no shame involved because everyone else is just like you, and doing the exact same thing. And sometimes you’re exposed to stuff, like swag, developer walkthroughs and even playable demos, that later become memories for after the show when you head back to being a student or a store clerk or a coal miner or a Walmart Greeter – in actual order of ascending unpleasantness.

On their Blog, 2k revealed what they’re planning to show off at this year’s upcoming PAX East, which is only 10 days away. Among the titles showing up, Borderlands 2 and Spec Ops: The Line will have playable demos, and XCOM: Enemy Unknown and Civilization V: Gods and Kings will have demo presentations. If you can’t make it but are still dying to see one of these games in action, 2k will also be live streaming.

So, why not start cookin’ up those memories? Couldn’t hurt.

Source: 2k Blog

A Close Look at XCOM: Enemy Unknown’s Combat Part Two


No doubt after reading through Part One all of you anxious Xcomies out there want to know even more about how Enemy Unknown‘s combat looks and feels in its turn-based mode.

Well here you go – Part Two.

This time we get to see how flanking and suppression works against a group of Sectoids using the Assault and Heavy squad members.

Source: Game Informer

A Close Look at XCOM: Enemy Unknown’s Combat Part One


Want to know how exactly your battles with extra terrestrials will play out in the new XCOM?

Ben Reeves over at Game Informer takes us through, step by step, how Enemy Unknown‘s combat system specifically works. Part One has our team of three XCOM soldiers (a Heavy, a Sniper, and an Assault) squaring off with a gaggle of deadly Mutons holed up in a gas station.

If anything, this walkthrough right here hammers home what Firaxis has been saying all along: the series’ strategic roots are still very much intact and playing the game will require just as much use of your mental faculties as the original title did.

So, I’m foaming at the mouth….who else absolutely cannot wait until Fall 2012?

Source: Game Informer

X-Com Fanboys Don’t Despair – Jake Solomon is Here!


As a follow up to last week’s sit down with Sid Meier, Adam Biessener of Game Informer now speaks with the man at the helm of XCOM: Enemy Unknown: Lead Designer Jake Solomon. In the twenty-minute video interview Solomon talks about his professional relationship with Meier, his own fanboy attitude towards the original X-COM, what has made it into the new game from the old one, and goes in-depth about how everything that’s been changed for the 2012 re-make has been adjusted for a reason. From the sounds of it X-COM fanboys can rest a little easier as it appears as though the new game, and the namesake of the series, is in strong capable hands.

Source: Game Informer

The “Holy Man on the Mountain” Talks XCOM


Even though Jake Solomon is taking the lead on the new XCOM: Enemy Unknown co-founder of Firaxis Games and one of the biggest legends in gaming, Sid Meier, hasn’t been taking the back seat during the title’s development. Although not directly involved with Enemy Unknown, Sid has acted as a constant resource for the team and his consultation has proved invaluable. In a new video on Game Informer’s website Adam Biessener sits down with the “holy man on the mountain” and discusses Meier’s history with the X-COM franchise, his impressions of what Solomon and his team are creating, and why Enemy Unknown will meet and surpass the standards of quality that all Firaxis Games hold themselves to.

Source: Game Informer